Hello there!

My name is Willy Mercier.

I am a Unity developer with over 5 years of experience.

  • 10 mobile games published

  • 2 real time applications for B to B clients

  • Currently working on my own indie title

See my projects

My expertise

Prototyping

Game prototyping

Creating a prototype entirely on my own: gameplay design, code, animation, sound, modeling, game feel, etc.

Mobile

Mobile optimization, player behavior tracking, Firebase, creating reports, mobile ads.

Shaders

Using node-based tools such as Unity’s Shader Graph, as well as coding the shaders directly in HSLS and GLS.

Tooling

Creating tools within the Unity Editor for designers and artists. Editor programming and Graph Toolkit (Unity 6).

Clean code

Writing clean efficient and reliable code. I apply SOLID principles and write unit and integration tests.

Selected work

3D model presenter

See details

Appartment Customizer

See details

Ball and Hoops

See details

Resume

Download my resume

Software experience

  • Unity

  • Zenject

  • Firebase

  • Shader Graph

  • VFX Graph

  • Cinemachine,

  • Time Line

  • Unity editor scripting,

  • Github, GitLab

  • TextMeshPro

  • Unity profiler

Hard skills

  • SOLID principles

  • Programming design patterns

  • Shader coding

  • State machines,

  • Unit testing

  • Integration testing

  • MVC pattern

  • Analysing performance bottlenecks

  • Performance

  • Optimization

  • Gameplay mechanics implementation

  • Player behavior analytics

French resume
English resume

About me

After 7 years in the private higher education business, I decided to switch careers and start my developer’s journey.

Thanks to a portfolio of games I made, I was able to get my first job in the industry in 2022.

I care deeply about writing robust code architecture. I am passionate about creating striking games and providing great experiences for players.