Hello there!
My name is Willy Mercier.
I am a Unity developer with over 5 years of experience.
10 mobile games published
2 real time applications for B to B clients
Currently working on my own indie title
My expertise
Game prototyping
Creating a prototype entirely on my own: gameplay design, code, animation, sound, modeling, game feel, etc.
Mobile
Mobile optimization, player behavior tracking, Firebase, creating reports, mobile ads.
Shaders
Using node-based tools such as Unity’s Shader Graph, as well as coding the shaders directly in HSLS and GLS.
Tooling
Creating tools within the Unity Editor for designers and artists. Editor programming and Graph Toolkit (Unity 6).
Clean code
Writing clean efficient and reliable code. I apply SOLID principles and write unit and integration tests.
Selected work
3D model presenter
Appartment Customizer
Ball and Hoops
Resume
Download my resume
Software experience
Unity
Zenject
Firebase
Shader Graph
VFX Graph
Cinemachine,
Time Line
Unity editor scripting,
Github, GitLab
TextMeshPro
Unity profiler
Hard skills
SOLID principles
Programming design patterns
Shader coding
State machines,
Unit testing
Integration testing
MVC pattern
Analysing performance bottlenecks
Performance
Optimization
Gameplay mechanics implementation
Player behavior analytics
About me
After 7 years in the private higher education business, I decided to switch careers and start my developer’s journey.
Thanks to a portfolio of games I made, I was able to get my first job in the industry in 2022.
I care deeply about writing robust code architecture. I am passionate about creating striking games and providing great experiences for players.